![This screenshot shows the VectorNet client and the VectorNet StealthBot plugin both connected to the VectorNet server.](https://www.codespeak.org/wp-content/uploads/cache/2018/08/5_-VectorNet-client-and-server/3791242727.jpg)
This screenshot shows the VectorNet client and the VectorNet StealthBot plugin both connected to the VectorNet server.
![This is a screenshot of a Tic-Tac-Toe implementation on the VectorNet client. It could be played against another opponent using VectorNet.](https://www.codespeak.org/wp-content/uploads/cache/2018/08/7_-Tic-tac-toe-implementation-on-client/3504635044.png)
This is a screenshot of a Tic-Tac-Toe implementation on the VectorNet client. It could be played against another opponent using VectorNet.
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VectorNet was a project that I created that allowed channel-based communication. It was the first large-scale and network-based project that I started. The goal was to replicate the channel system on Battle.Net as a stand-alone program. You could connect and join different channels (one at a time) and chat with other people. It had whispering capabilities, basic administration commands, an implementation of Tic-Tac-Toe, and other features. There were different VectorNet implementations done by different people. Most notable were LynxVN by Lynxy and VectorNet Bot by Jd.